3 research outputs found

    Performance and complexity of tunable sparse network coding with gradual growing tuning functions over wireless networks

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    Random Linear Network Coding (RLNC) has been shown to be a technique with several benefits, in particular when applied over wireless mesh networks, since it provides robustness against packet losses. On the other hand, Tunable Sparse Network Coding (TSNC) is a promising concept, which leverages a trade-off between computational complexity and goodput. An optimal density tuning function has not been found yet, due to the lack of a closed-form expression that links density, performance and computational cost. In addition, it would be difficult to implement, due to the feedback delay. In this work we propose two novel tuning functions with a lower computational cost, which do not highly increase the overhead in terms of the transmission of linear dependent packets compared with RLNC and previous proposals. Furthermore, we also broaden previous studies of TSNC techniques, by means of an extensive simulation campaign carried out using the ns-3 simulator. This brings the possibility of assessing their performance over more realistic scenarios, e.g considering MAC effects and delays. We exploit this implementation to analyze the impact of the feedback sent by the decoder. The results, compared to RLNC, show a reduction of 3.5 times in the number of operations without jeopardizing the network performance, in terms of goodput, even when we consider the delay effect on the feedback sent by the decoderThis work has been supported by the Spanish Government (Ministerio de Economía y Competitividad, Fondo Europeo de Desarrollo Regional, FEDER) by means of the projects COSAIF, “Connectivity as a Service: Access for the Internet of the Future” (TEC2012-38754-C02-01), and ADVICE (TEC2015-71329-C2-1-R). This work was also financed in part by the TuneSCode project (No. DFF 1335-00125) granted by the Danish Council for Independent Research

    Fulcrum: Flexible Network Coding for Heterogeneous Devices

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    Producción CientíficaWe introduce Fulcrum, a network coding framework that achieves three seemingly conflicting objectives: 1) to reduce the coding coefficient overhead down to nearly n bits per packet in a generation of n packets; 2) to conduct the network coding using only Galois field GF(2) operations at intermediate nodes if necessary, dramatically reducing computing complexity in the network; and 3) to deliver an end-to-end performance that is close to that of a high-field network coding system for high-end receivers, while simultaneously catering to low-end receivers that decode in GF(2). As a consequence of 1) and 3), Fulcrum has a unique trait missing so far in the network coding literature: providing the network with the flexibility to distribute computational complexity over different devices depending on their current load, network conditions, or energy constraints. At the core of our framework lies the idea of precoding at the sources using an expansion field GF(2 h ), h > 1, to increase the number of dimensions seen by the network. Fulcrum can use any high-field linear code for precoding, e.g., Reed-Solomon or Random Linear Network Coding (RLNC). Our analysis shows that the number of additional dimensions created during precoding controls the trade-off between delay, overhead, and computing complexity. Our implementation and measurements show that Fulcrum achieves similar decoding probabilities as high field RLNC but with encoders and decoders that are an order of magnitude faster.Green Mobile Cloud project (grant DFF-0602-01372B)Colorcast project (grant DFF-0602-02661B)TuneSCode project (grant DFF - 1335-00125)Danish Council for Independent Research (grant DFF-4002-00367)Ministerio de Economía, Industria y Competitividad - Fondo Europeo de Desarrollo Regional (grants MTM2012-36917-C03-03 / MTM2015-65764-C3-2-P / MTM2015-69138-REDT)Agencia Estatal de Investigación - Fondo Social Europeo (grant RYC-2016-20208)Aarhus Universitets Forskningsfond Starting (grant AUFF-2017-FLS-7-1
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